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Por favor, use este identificador para citar o enlazar este ítem: https://hdl.handle.net/20.500.12008/54984 Cómo citar
Título: Enhancing kinematics understanding through a video game based on real- time motion graphs
Autor: Dutra, Mateo
Abreu, Marcos
Monteiro, Martín
Sguilla, Silvia
Stari, Cecilia
Suárez, Álvaro
Martí, Arturo
Tipo: Preprint
Palabras clave: Computational thinking, Teaching kinematics, Gamification, Sensors
Fecha de publicación: 2025
Resumen: Interpreting kinematic graphs remains a significant challenge in physics education. The MissionMotion Project addresses this issue by providing a gamified physical-computational environment combining low-cost sensors, physical activity, computational thinking, and real-time visualization of motion graphs. This paper presents the design, development, and implementation of the project, with a particular focus on the pilot phase conducted with high school students in Uruguay. During this phase, we primarily used the MEEGA+ questionnaire to evaluate the gaming experience, usability, and motivation of the participants. Our analysis of the results shows high levels of satisfaction, perceived learning, and engagement, supporting the proposal's viability. Finally, we plan to conduct a large-scale conceptual evaluation to analyze how the proposal impacts understanding of kinematic graphs using standardized assessment tools.
Editorial: arXiv
EN: Physics Education, arXiv:2508.19119, aug. 2025.
Citación: Dutra, M, Abreu, M, Monteiro, M [y otros autores]. "Enhancing kinematics understanding through a video game based on real- time motion graphs" [Preprint]. Publicado en: Physics Education. arXiv:2508.19119, aug. 2025. 7 h. DOI: 10.48550/arXiv.2508.19119
Licencia: Licencia Creative Commons Atribución - No Comercial - Sin Derivadas (CC - By-NC-ND 4.0)
Aparece en las colecciones: Publicaciones académicas y científicas - Facultad de Ciencias

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