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| Campo DC | Valor | Lengua/Idioma |
|---|---|---|
| dc.contributor.author | Dutra, Mateo | - |
| dc.contributor.author | Abreu, Marcos | - |
| dc.contributor.author | Monteiro, Martín | - |
| dc.contributor.author | Sguilla, Silvia | - |
| dc.contributor.author | Stari, Cecilia | - |
| dc.contributor.author | Suárez, Álvaro | - |
| dc.contributor.author | Martí, Arturo | - |
| dc.date.accessioned | 2026-05-15T15:19:36Z | - |
| dc.date.available | 2026-05-15T15:19:36Z | - |
| dc.date.issued | 2025 | - |
| dc.identifier.citation | Dutra, M, Abreu, M, Monteiro, M [y otros autores]. "Enhancing kinematics understanding through a real-time graph-based motion video game" [Preprint]. Publicado en: Physics Education. arXiv:2512.16838, dec. 2025. 10 h. DOI: 10.48550/arXiv.2512.16838 | es |
| dc.identifier.uri | https://hdl.handle.net/20.500.12008/55057 | - |
| dc.description.abstract | Kinematics is a core topic in early physics courses, yet students often struggle to interpret motion and its graphical representations. To tackle these difficulties, we developed MissionMotion, a physical–computational videogame where students reproduce target motion graphs using real-time data from their own movements or from sensors connected through micro:bit or Arduino. The system displays both the target and the user-generated graph, providing immediate visual feedback and a score based on similarity. We piloted the environment with ninth-grade students in different school contexts and evaluated their experience using the MEEGA+ instrument. The results show strong engagement, positive perceptions of usability, and evidence that the game promotes reflection on motion graphs in ways that rarely emerge in traditional lessons. Mission-Motion runs on any web-enabled device and all materials are openly available, offering teachers an accessible tool to integrate experimentation, computational thinking, and playful learning into physics classrooms. | es |
| dc.description.sponsorship | ANII: FSED_2_2023_1_179226 | es |
| dc.format.extent | 10 h | es |
| dc.format.mimetype | application/pdf | es |
| dc.language.iso | en | es |
| dc.publisher | arXiv | es |
| dc.relation.ispartof | Physics Education, arXiv:2512.16838, dec. 2025. | es |
| dc.rights | Las obras depositadas en el Repositorio se rigen por la Ordenanza de los Derechos de la Propiedad Intelectual de la Universidad de la República.(Res. Nº 91 de C.D.C. de 8/III/1994 – D.O. 7/IV/1994) y por la Ordenanza del Repositorio Abierto de la Universidad de la República (Res. Nº 16 de C.D.C. de 07/10/2014) | es |
| dc.subject | Physics Education | es |
| dc.title | Enhancing kinematics understanding through a real-time graph-based motion video game | es |
| dc.type | Preprint | es |
| dc.contributor.filiacion | Dutra Mateo, Universidad de la República (Uruguay). Facultad de Ciencias. Instituto de Física. | - |
| dc.contributor.filiacion | Abreu Marcos, ANEP | - |
| dc.contributor.filiacion | Monteiro Martín, Universidad ORT (Uruguay). | - |
| dc.contributor.filiacion | Sguilla Silvia, ANEP | - |
| dc.contributor.filiacion | Stari Cecilia, Universidad de la República (Uruguay). Facultad de Ciencias. Instituto de Física. | - |
| dc.contributor.filiacion | Suárez Álvaro, ANEP | - |
| dc.contributor.filiacion | Martí Arturo, Universidad de la República (Uruguay). Facultad de Ciencias. Instituto de Física. | - |
| dc.rights.licence | Licencia Creative Commons Atribución - No Comercial - Sin Derivadas (CC - By-NC-ND 4.0) | es |
| dc.identifier.doi | 10.48550/arXiv.2512.16838 | - |
| Aparece en las colecciones: | Publicaciones académicas y científicas - Facultad de Ciencias | |
Ficheros en este ítem:
| Fichero | Descripción | Tamaño | Formato | ||
|---|---|---|---|---|---|
| arXiv.2512.16838.pdf | 3,13 MB | Adobe PDF | Visualizar/Abrir |
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