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Campo DC | Valor | Lengua/Idioma |
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dc.contributor.author | Amaral Bordón, Alex Daniel | - |
dc.contributor.author | Armendariz Voelker, Alejandra | - |
dc.contributor.author | Erramuspe Reyes, Santiago | - |
dc.contributor.author | Joskowicz, José | - |
dc.contributor.author | Liu, Mengying | - |
dc.date.accessioned | 2023-08-21T13:51:07Z | - |
dc.date.available | 2023-08-21T13:51:07Z | - |
dc.date.issued | 2023 | - |
dc.identifier.citation | Amaral Bordón, A., Armendariz Voelker, A., Erramuspe Reyes, S. y otros. Prediction of video quality degradation on a cloud gaming platform [Preprint]. EN: 2023 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB), Beijing, China, 14-16 jun 2023, p. 1-5. DOI: 10.1109/BMSB58369.2023.10211223 | es |
dc.identifier.uri | https://hdl.handle.net/20.500.12008/39562 | - |
dc.description.abstract | Cloud gaming has become a promising way to play high-quality video games on relatively inexpensive devices. Cloud gaming platforms run interactive video games remotely in the cloud and stream multimedia to the gamer’s device via a telecommunications network. These platforms have many benefits, but also pose several problems and challenges, as they are highly dependent on the network from servers to users. This work aims to study the effect of network impairments on video quality, and to predict video quality degradation in real time. In particular, it was determined that latency is a good predictor of packet loss, which was found to result in visual degradation. Based on this, an algorithm was designed to predict real-time visual degradations before they actually occur. | es |
dc.format.extent | 5 p. | es |
dc.format.mimetype | application/pdf | es |
dc.language.iso | en | es |
dc.rights | Las obras depositadas en el Repositorio se rigen por la Ordenanza de los Derechos de la Propiedad Intelectual de la Universidad de la República.(Res. Nº 91 de C.D.C. de 8/III/1994 – D.O. 7/IV/1994) y por la Ordenanza del Repositorio Abierto de la Universidad de la República (Res. Nº 16 de C.D.C. de 07/10/2014) | es |
dc.subject | Degradation | es |
dc.subject | Visualization | es |
dc.subject | Video games | es |
dc.subject | Cloud gaming | es |
dc.subject | Streaming media | es |
dc.subject | Prediction algorithms | es |
dc.subject | Real-time systems | es |
dc.subject | Multimedia transmission | es |
dc.subject | Multimedia service | es |
dc.subject | Visual degradations | es |
dc.subject | Real-time prediction | es |
dc.subject | Quality of experience | es |
dc.title | Prediction of video quality degradation on a cloud gaming platform. | es |
dc.type | Preprint | es |
dc.contributor.filiacion | Amaral Bordón Alex Daniel, Universidad de la República (Uruguay). Facultad de Ingeniería. | - |
dc.contributor.filiacion | Armendariz Voelker Alejandra, Universidad de la República (Uruguay). Facultad de Ingeniería. | - |
dc.contributor.filiacion | Erramuspe Reyes Santiago, Universidad de la República (Uruguay). Facultad de Ingeniería. | - |
dc.contributor.filiacion | Joskowicz José, Universidad de la República (Uruguay). Facultad de Ingeniería. | - |
dc.contributor.filiacion | Liu Mengying, China Mobile Research Institute | - |
dc.rights.licence | Licencia Creative Commons Atribución - No Comercial - Sin Derivadas (CC - By-NC-ND 4.0) | es |
Aparece en las colecciones: | Publicaciones académicas y científicas - Instituto de Ingeniería Eléctrica |
Ficheros en este ítem:
Fichero | Descripción | Tamaño | Formato | ||
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AAEJL23.pdf | Preprint | 3,42 MB | Adobe PDF | Visualizar/Abrir |
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