Título:
Designing Implementable Computational Thinking Activities for Early Childhood Classrooms
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Autor:
González-Perilli, Fernando
Sanchez, Thaiz Priscilla
Abeldaño, Romina N.
Márquez, Joaquín
Casaravilla, Emilia
Gimenez, Marcos
Urruticoechea, Alar
Pires, Ana Cristina
Sanchez, Thaiz Priscilla
Abeldaño, Romina N.
Márquez, Joaquín
Casaravilla, Emilia
Gimenez, Marcos
Urruticoechea, Alar
Pires, Ana Cristina
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Tipo de documento:
Artículo
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Palabras clave:
Classroom orchestration
Participatory design
ScratchJr
Tangible interaction
Early Childhood education
Computational thinking
Collaborative learning
Interactive learning environments
Participatory design
ScratchJr
Tangible interaction
Early Childhood education
Computational thinking
Collaborative learning
Interactive learning environments
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Año de publicación:
2026
Contenido:
Resumen:
Computational thinking (CT) is increasingly introduced in early childhood, yet teachers often face a gap between young children’s developmental needs, classroom orchestration constraints, and the interaction demands of digital programming activities. We report an iterative, participatory design field study that explores how CT learning activities can be designed and implemented under real classroom conditions. The study focuses on a learning programme for children aged 4–6 that combines unplugged embodied activities, tabletop tangible sequencing, and an Android tablet-based tangible user interface (TUI) prototype called CETA. Developed in collaboration with Ceibal, Uruguay’s national educational
technology institution, the work was conducted in a context of widespread device access but persistent challenges in classroom orchestration. Rather than treating the prototype as a
standalone contribution, the study integrates the design of artefacts, activities, and implementation strategies from the outset. Instead of reporting summative learning outcomes, we describe iterative implementation phases and derive insights into how CT precursors can be aligned with existing classroom practices and tools such as ScratchJr, reducing orchestration burden while preserving exploratory and collaborative play.
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Conferencia ACM IDC 2026 (25th : 2026, jun. 22-25 : Brighton, Reino Unido )
Financiadores:
ANII : FMV_1_2023_1_176239
CSIC GRUPOS I+D : C100 (trámite 22620220100079UD)
CSIC GRUPOS I+D : C100 (trámite 22620220100079UD)
Citación:
González-Perilli, F., Sanchez, T., Abeldaño, R., Márquez, J., Casaravilla, E., Gimenez, M., Urruticoechea, A. y Pires, A. "Designing Implementable Computational Thinking Activities for Early Childhood Classrooms" . Conferencia ACM IDC (25th : 2026, jun. 22-25 : Brighton, Reino Unido)
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https://hdl.handle.net/20.500.12008/57138
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Attribution-NonCommercial 4.0 International
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| Ficheros | Descripción | Tamaño | Formato | ||
|---|---|---|---|---|---|
| Ponencia_Fernando González-Perilli_Designing Implementable Computational Thinking Activities.pdf | — | 9.87 MB | Adobe PDF |
Licencia Creative Commons:
Excepto donde se indique lo contrario, la licencia de este ítem se describe como Attribution-NonCommercial 4.0 International

